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The two player Fury Fire set has been out for almost two years now. With a new Dart Tag line released I thought it would be appropriate to look back and review one of my favorite blasters ever. Hit the jump for blaster features, usage tips, comparisons to current blasters, and of course a battle tested review!
The Fury Fire came as a two blaster, Dart Tag set that included two protective glasses and two scoring vests. The usual price was about $40 USA. An alternate version came with a electronic flag for capture the flag games. Blaster and vest colors came in green or orange. Personally, I liked the orange, darker shade.
The Capture the Flag version.
Internals are very similar to the Nerf Maverick. The big difference is that the air seal is better, allowing the darts to go about 5-10 feet farther. That brings the range on this blaster to a solid 30 foot area when firing it. It holds ten darts vs. the Maverick’s five. Pulling the trigger a certain amount rotates the turret, just like the Maverick. From here on out, there are more differences then similarities. The Fury Fire also carries one tactical rail.
The Fury Fire features a grip handle, that allows players to fire of darts faster then many blasters such as the Maverick, Nite Finder, etc. Plenty of open space around the turrets allows players to reload easier and faster. And again the better air seal lets players fire off darts farther as well. What can be said about the Fury Fire is that it’s similar to the Maverick, but it’s features give it an edge vs. that blaster. The greater amount of darts, easy reloading, and good range should give you an edge, or at the very least at advantage in one of those above factors listed.
The accuracy and versatility are also something to praise. It’s primary dart of choice is the Dart Tag dart of course, and that works the best due to it’s weighted, velco tip. But it can fire all other darts with it’s accuracy almost unchanged. It’ll fire Suckers, Whistlers, Glow in the Dart darts, and even Stream Lines. The barrel length will help guide the dart, and the power behind them helps keep the darts straight.
Size comparison to a stock less Alpha Trooper.
The blaster is solidly sized. The size allows you to go around corners fairly easily and wield it in small spaces (see videos below for examples.)
This blaster can be a very solid primary or very good secondary. A couple things hold it back just a wee bit. First off it’s outdated. This blaster came out in mid 2009. Slam Fire and high, mobile, rate of fire blasters were not out yet. It will out shoot and out range smaller blasters (such as the Maverick, Tek 6, Nite Finder stock,) but might encounter problems if it goes against new, faster firing blasters (ex. Alpha Trooper, Raider, Swarmfire, Quick 16). However if it is stock vs. stock it will out range those blasters, or at least match them. Also the price is a bit high. When I bought this set I split the cost with a friend, which meets a pretty much payed $20 for one pair of glasses, one vest, and one blaster. That does’t seem like a bad deal to me.
To make the most out of this blaster play to it’s current strengths on the battlefield. If the other team has slower firing blasters don’t feel afraid to get closer and use the rate of fire to hit them with more then one dart. Also have some sort of easy reloading system to keep the blaster’s turrets loaded. It’s tempting to just unload on someone or use the shots to keep the enemy down, but if you fire off a few shots and then reload a few or all of them I guarantee you’ll be better prepared and more of a force on the battlefield. What I did was I wore the vest that came with the set and just stick a bunch of Tagger darts onto it. My arms wouldn’t knock them off and it was extremely easy to pick them off and put them into the blaster’s turrets.
Due to these factors (range, rate of fire, versatility, design) I still believe this is a solid blaster in this early decade of Nerf. You’ll either have range or rate of fire going for you, and it’s ability to use all sorts of darts and small portable design make it a force on the battlefield. The blaster is good at what it does, but doesn’t really excel at anything. The addition ability to use all sorts of darts makes me rate this 8.5/10. However the high price and declincing ablity to find this blaster makers me lower the rating to an underated 8.0/10.
Check out some gameplay videos below of me using the Fury Fire, along with commentary by myself.
No Hits Felt (3 vs. 3) You can see the accuracy & easy handling, paired with my speed and game skills make this a “deadly” blaster. I take out one of my friends in about 8 or 9 seconds of the game starting. (In our games headshots = 1 hit takeout)
A Failed Rush and Defend (3 vs. 3). I take out the same friend as the above video. It takes me one game minute this time, but when my friend hops into the middle I take him out in 3 seconds.
Different game, different angle. I take out the SAME friend as the above two videos. It takes me 47 seconds here. He tries to dual wield a Recon and Tek 6 to counter my fire power. The Fury Fire still out guns it.