Nerf War TDM- Enemies At The Front (Rapidstrike CS-18 12.6v Gameplay) (Game 1)
Hey everyone, in case your not subscribed to my Youtube channel at this point, I would highly recommend you do so. But anyways this is my first event that I took the Rapidstrike to. It was the first event of many that it took to get used to this blaster and use it properly. We played five games that day, but I only uploaded four since one of them was a bit boring to watch. I hope you guys enjoy the videos!
This game is from a series of games that I played on August 25, 2013. It’s also my first Nerf event using the Rapidstrike blaster. It’s running 3 Trustfire batteries at 12.6v. I admit, it took me months and most of 2013 to get a good handle on the Rapidstrike and what it can and can’t do.
Nerf War TDM – 2 Shields vs. None (Rapidstrike CS-18 12.6v Gameplay) (Game 2)
My struggling Nerf skills & a Rapidstrike vs. two shields. Who wins?
P.S. Not a fan of shields in Nerf Wars.
Humans vs. Zombies Mini Game 8/25/13 – Can’t Touch This (Rapidstrike 12.6v Gameplay) (Game 4)
The rules we came up with for this specific game on that day.
– There must be one human or more at the end of ten minutes for the humans to win.
– Zombies must tag all the humans before the time limit is up to win.
– Zombies take 3 hits to stun.
– Stun time is 30 seconds.
In this game, I also see what the Rapidstrike can do in HvZ situations.
Nerf War Siege 8/25/13 – Meet My Rapidstrike (Rapidstrike 12.6v Gameplay) (Game 5)
If you get within a certain distance of a Rapidstrike, you’re probably going to get hit. I show that off here in this video.
Rules for Siege:
Siege the Fort is a very simple game. There are two teams, attackers and defenders. The attacking team starts off with 2 or 3 people, and have one hit on them. When they are hit, they must go back and touch their spawn point to re-enter the game.
The defenders start off on the playground equipment or in a defensive position/area. They have 3 hits on them. When they are hit 3 times, they must go touch the respawn point, and then join the attacking team. The attacking team tries to convert all the defenders to attackers, and the defending team tries to stay alive as long as possible. You can edit the defender goal to have them try and survive a certain amount of time in order to give them a victory condition.