Category Archives: Humans vs. Zombies

Camarillo, CA Humans vs. Zombies Returns for Winter 2014/Early 2015 Game Sessions. Dec. 20, 2014 & Jan. 3, 2015


Watch a video trailer for the upcoming games above.

After a lack of the usual Summer games, Camrillo Humans vs. Zombies organizers are back with two games for the Winter 2014/Early 2015 sessions! The organizers had to relocate to an Airsoft field for last year’s Winter games, but we are back now at Mission Oaks/Mission Verde Park. If you know anything about Southern California Humans vs. Zombies games, you’ll know that there’s not a lot of colleges or schools that have them over here. Which is why the creators of this area decided to organize this game back in 2008. If your visiting and in the LA County area, why not come over to play some HvZ? If your thinking about going, we would love to have you!

There is a $10 admission fee. The proceeds will go towards the Wounded Warrior Project. We, the organizers have gotten permission from the game’s creators to charge people.

I’ll be going to Day 2/Game 2! If you want to say hi, meet up, or possibly get a squad together to play, feel free to let me know!

Where:
5501 Mission Oaks Blvd
Camarillo, CA, US
(Searching up Mission Verde Park, Camarillo CA in Google Maps will also direct you to the right place.)

When:
December 20, 2014 & January 3, 2015 (Saturdays)
(They are separate games, if you can’t make both, feel free to go to only one then.)

9 AM to around 5 PM.

What to Bring:
Layered clothing to keep warm.
Water, theres only a couple of water fountains.
Money for Lunch or your own lunch
Blasters (nothing to crazyily modded)
Darts
A good attitude
STOCK DARTS ONLY
$10 for the Entry Cost

What NOT to bring:
Banned blasters from Nerf Wars
Common sense stuff that’s way too powerful.

Camarillo is about an hour drive from Los Angeles. The drive is well worth it though. Some unique things about this game is that the mod team changes every year. Each mod brings a different outlook on game missions and objectives, which makes for a truly unique experience each game. Game time is usually from 10 am to 4 pm with a lunch break around noon. Some of the unique or different rules can be found below.

– There is no starve out period, and stun timers are shorter to make up for the day long game.

– The park has two decent sized fields on it, but the major terrain perk is that there’s a two or three mile long winding creek that is great for missions and surprise attacks.

– Only 1 safe zone.

– An additional, smaller park two blocks away that are also sometimes used for missions.

Feel free to leave any questions here or on the Facebook event page.

Event Link:
https://www.facebook.com/events/744045465674279/?ref=4

Rules from the 2013 Winter Games for Reference. This Winter Sessions games will look similar.
http://vrd.im/Summer2013Rules.pdf

HvZ Wiki Lin (View Game History a bit)
http://wiki.humansvszombies.org/index.php/Camarillo_-_Mission_Oaks

Feel free to join the Facebook Group!
https://www.facebook.com/groups/57414061936

I like to prepare and show my readers/viewers how I prepare for these games. If you would like to follow some of my past journeys doing that, as well as check out game media related to our past and future games, check out my “Campaign to Camarillo” posts here.

Also, you can check out my Humans vs. Zombies related posts here.

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Basic Nerf Sept. 15, 2013 Church War Gameplay Videos

Back in September 2013, I had posted on Instagram with the above photo and teased that I would be hosting a Nerf War at that new church location. And today, I’ve finally uploaded and complied the gameplay videos for you all to watch on the blog. Check the rest of the post for a description on the rules and some of the things going on in the videos. I use the Rapidstrike CS-18 as my primary for all these games.

Continue reading Basic Nerf Sept. 15, 2013 Church War Gameplay Videos

Introducing NarrowBase LLC, a New Nerf 3D Fan Printing Company

The header image used on the NarrowBase.com site.

The need of holding 18 or even 12 dart mag holders has been a bit challenge to many Nerfers out there, due to their size and length. Equipment from other sports such as Airsoft and Paintball, while often doing the job, sometimes makings a person uncomfortable or leaves a person lacking in performance. 3D printing, with rising usage in the world, has yet to meet our needs carrying our Nerf mags/clips. Casual users or people not using the MOLLE sytstem were a bit behind in terms of what gear they could use for their items. Until now.
Continue reading Introducing NarrowBase LLC, a New Nerf 3D Fan Printing Company

Excitied for the 2014 Nerf Blasters? Here’s What Some of Them Look Like with Parts Swapped

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Click the image for a bigger look

Reddit user Buster-99 recently shared this photo mockup on the Nerf Subreddit.

For Reddit. Playing around with some new blaster parts before the real things hit the store… I tried to keep these to scale for size comparison.

As you can see, he’s swapped parts and accessories out from the Zombie Strike Slingfire & Longshot CS-12, the Vortex Revonix360, and Elite Demolisher 2-In-1. I gotta say, that banana mag looks good on the Slingfire and Longshot, and the Revonix360 looks a lot better with a scope on it. However, the addition of the Longshot CS-12 scope on the Slingfire makes it too orange for my tastes.

Which combination above is your favorite?

New Nerf Zombie Strike Longshot Spotted Online! Looks to be Target Exclusive

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The Box art for the upcoming Zombie Strike Longshot

A bit of crazy news has hit the internet very recently! Thanks to a member of my Nerf Facebook group named Ricky, and the UK/German sites S Myth Toys and IE Toys (same retailer) we have a first look at the upcoming Zombie Strike Longshot blaster! Product description can be found below. It will come with 12 darts, a 12 dart mag, and what looks to be the usual scope it came with back when it was released back around 2006/2007.

If you would rather listen to the details instead of reading them, you can watch/listen to my video below.

PRODUCT DETAILS
The zombie threat is growing bigger every day, and you need a bigger blaster to keep up! The Longshot CS-12 blaster holds 12 Zombie Strike Darts and has a long-range targeting scope so you can aim with precision to take the zombies out. Load up fast with the Quick Reload clip, press the trigger and sweep the field in the battle against the zombies with the Longshot CS-12 blaster!

How looking at the blaster images and box art, there appear to be a few changes with the blaster. First, neither the box nor the description make any range claims. I’m hoping we can at least get this blaster firing Elite Ranges. I would expect Nerf to updated the internals of this blaster since Elite Ranges are the new standard. Also the bipod seems to have been removed from the front. I’m personally digging the dark turquoise colors as well.

Also as you can see from the image below, it looks like it will be a Target Exclusive when it hits the states, and is possibly other parts of the world. While people might think that it’s make, the amount of work needed to edit/doctor the image would be a big on the hard side. Also the original art of the guy on the box makes helps make me think that this is indeed real.

I’ll be sure to keep you updated as more news of this blaster is revealed!

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toys.ie link
smythtoys link

How To Play Nerf War Games, Game Types & Rules From The Nerf Internet Community

Hey there blog readers. A question I often get asked in my videos is, how do you play Nerf? A similar question I also receive is, what’s going in your videos? Nerf games and it’s rules are not known to the casual viewer or player. There are also no widely sanctioned rules, since Nerf is not an official sport to many the way basketball, football/soccer, or cricket is. Nerf players have used the internet to collaborate and share game types with each other.

UPDATED: August 10, 2014

Below is a list of the game types I’ve personally used when hosting events, and I’ve also listed a few popular ones I’ve seen going around online as well. Feel free to share game types that have worked for you that aren’t listed in the comments section!

This post will also be a work in progress, in the future I plan on adding a section for rules that I’ve used in things such as safety, blasters that I allow in my games, hit calling, and things of that nature.

TDM, Team Deathmatch
Two teams of equal amounts of people and skill face off against each other with 3 hit points. If a person is hit three times, or shot in the head area once, they are eliminated from the game. Getting shot in the head simulates a “headshot.” To win, one team must eliminate all other members on the opposing team. It’s a fairly simple game type mode, but it is one of the more competitive ones. Games can also vary in length, but in my experiences tend to last in the 8-10 minutes mark. You can watch an indoor TDM gameplay video below.

TDM Variants:
– 3/15. This is popular in NIC Wars featuring heavily modded blasters, homemades, and Stefans. Players again have 3 hit points, but depending on how the rules are set, headshots may or may not be an instant out and only subtract one hit point. If a player is hit, they must leave the immediate play area, count to 15 seconds out loud, and then they are allowed back in minus one hit point. A fair system to help make sure players aren’t overwhelmed by faster firing blasters, but it can slow the game down a bit.

– Multiple Team TDM – Played with the either of the rules mentioned above. However, instead of there being two teams of equal numbers, there are more teams with smaller amounts of people in them. E.G. instead of 9 vs. 9, it’s now 3 vs 3 vs 3 vs 3 vs 3 vs 3, or 3 teams of 6 people playing against each other. Usually with bigger areas, you’ll want more teams. In smaller areas, you’ll probably want lesser amounts of teams. You can also add lesser skilled or lesser equipped players to weaker teams to help make up for lesser skilled teams.

This is an interesting game mode since it adds another dimension of having to watch out for other additional teams and players. In my experiences it also emphasizes team communication as well. You can watch a gameplay video of it below.

Capture The Flag
Capture the Flag is an old, but classic game type. The most common, and most successful CTF variant in my hosting experiences is having each team have their flag close to their base/spawn point. There are two flags, once for each team. Teams must have both their own flag and opponents in their base for them to win the game. You can do something such as best two out of three games wins, or just winning one game wins the whole thing.

If a person is hit (usually once or twice, headshots can or can not make a person go back to respawn right away), they must go back to a spawn point, count out-loud (usually 15-20 seconds/Mississippis is a good number) and their their back in the game. People spawning in can not shoot, and can not be shot at unless they leave a certain area. Organizers must be very careful to not put the spawn points and flags too closely together or else flags are too easily defend-able. Time limits also help a lot to ensure games don’t go too long. 20 minutes has worked well for me.

You can watch a gameplay video I recorded of an Indoor CTF game.

Capture The Flag Variants:

– Free Floating Flags – Follows the same rules as your usual CTF rules (whatever ones you set or decide to use), but the two flags are “free floating”, which means they are unclaimed and a team must get both in their base in order to win. I don’t recommend this since the game becomes one of agility at the start, and a team could easily get both flags, meaning the game could end early.

– Speed CTF –

Speed CTF is a variant of CTF. Rounds are 3 minutes long. People are eliminated and out after 2 hits. Rounds are won by eliminating the opposing team and/or capturing their flag. Each flag capture is a point for your team. First team to 3 points win. After each flag capture, there is a two minute period in which teams gather ammo, then the game is back on.

After 3 rounds, if the score is tied, the first team to score wins the rounds. This game type makes the most out of small amount play areas, but it can get a little boring a bit fast. This is due to the game become more of a deathmatch/eliminating the other players since the flags are so hard to get. You can watch a gameplay video of it below however.

Siege The Fort

Siege the Fort is a very simple game, which has seemed to work simplest on playground equipment in parks. This is where it gets it’s name “Siege the Fort” from. There are two teams, offense, and defense. The offensive team has to shoot people on the defending team 3 times each. If a person on the defending team is hit 3 times, or is hit in the head, they must go touch the respawn point and join the offensive team. Members of the offensive team have one hit point in them. If they are hit, they must touch a respawn point.

If you want to add win conditions, you can have a time limit that the defending team must try to survive until (10 minutes is a good number), or have the offensive team try and capture an item from the defender’s base. With blasters getting better ranges and higher rates of fire now a days vs. back when my friends and I came up with game in 2012, spawn timers for the offensive team are recommended now. 15 seconds has worked well for my events. You can gameplay videos I recorded for both the offensive and defensive side of Siege.

Offense:

Defense:

Pistols or Goldeneye

With many people using mag fed, rapid firing blasters now a days, sometimes it’s nice to play slower Nerf game types. Having an all Pistols match accomplishes this goal and can make for a different sort of gameplay. Pistol shaped blasters or single shooting blasters are the only ones allowed in this game mode. Motorized blasters are not allowed in this game. 2 Hits provide a nice medium from my experiences here.

– 6 Dart Mags or Less – If you do allow mags or clips, a size of 6 is a nice size. Anything more and that provides too much of an advantage to those using them.

– Goldeneye – Based off the “Golden Gun” game type, everybody has 1 hit point. In the James Bond Goldeneye video game, the Golden Gun is a one hit kill on a player. So getting hit is an instant elimination for this Nerf version. This game mode is usually on the quick side. You can watch a gameplay video of the Nerf Goldeneye game type below.

Juggernaut

The game rules always change when I play this, but essentially you take a few people, give them things such as shields, the best blasters, or a higher hit count, and have them face off against the rest of the players. Game balance is usually very hard to get right in this game type.

Mini Humans vs. Zombies

A “mini” HvZ game with rules designed in mind to be played in smaller areas, speed up the normal game, and help strengthen the Zombies. In the Mini HvZ games I’ve been in, Zombies have stun timers around 15-30 seconds, with 2 or 3 hits to stun them. The Zombies win by tagging all the Humans, and the Humans win by achieving whatever win conditions are set before. This can be things such as trying to survive until a certain time limit is reached, holding onto a flag or item for a certain amount of time, etc.

– Objectives – If you want to spice things up, you can add objectives that the Humans or Zombies have to accomplish. Seems work best for bigger, outdoor space. In the video clip below, two teams fight over a flag while trying to defend themselves from Zombies.

The Dating Game or Blob Game

The Dating Game, also known as the Blob Game, is a game type that actually started off in the Airsoft community. However, it works solidly in Nerf games as well. For Airsoft rules, 3 or 4 teams often start off in even numbers. If a person is tagged, they must kneel or put their hand up, and they can now be physically tagged by any person from a team. When a person is tagged, they are added to the team of the person who tagged him/her. In the end, the game should have everyone on one team trying to hunt down a few or one person.

Dating Game/Blob Game Variants:

Depending on where you play, the skill level, and the number of people playing, you may want to edit some rules. Rules you can edit include having more or less people on teams, no teams to start off, a timer that must be counted out loud before you tag people to make them join, or having a team win instead of everyone joining the same team. You Can view a gameplay video of a Dating Game variant below.

Rules Used for the Above Video:
– Game starts off as a free for all. If you are shot, take a knee/put your hand up, and count to five outloud.
– When you are tagged after this, you join the team of the person who tagged you. Tagging someone brings them into this new team. There can only be 6 people on a team.
– The goal is to have a team of 6 people standing up while everyone else is sitting down or crouched.

Again, please feel free to leave a comment and let us know about the kind of game types you and your groups like to play. Which ones in particular have had the most success? Which ones do you feel like have great potential to be fun?

Throwback Thursday: Basic Nerf Footage in International GoPro Weekend 2013

 

My first ever Throwback Thursday post is a little bit special.  During the weekend of March 15, 16, and 17 2013, many people with GoPro cameras across the world joined together in a project called International GoPro Weekend. During that weekend, over 127 fans, in 42 different countries filmed what they did with their GoPro cameras. The result is a about a 25 minute video showing off the weekend. It’s a pretty cool video all in itself as well.

I never got around to showing or mentioning to you all that my footage was in the video, not sure why. But you can go to around 19:43 and watch it for about a minute if you want a few clips of my gameplay. I was the only one who submitted any Nerf/Paintball/Airsoft/Laser Tag sort of footage for the project.

Watching the video a year later, it impacts me a bit harder. Knowing that a single camera/brand united many different kinds of human lifes together really sort of humbled me, but it also helped me realize that perhaps myself and the next person aren’t so different after all. If you want to view the full games/clips, you can check them out below.

Continue reading Throwback Thursday: Basic Nerf Footage in International GoPro Weekend 2013