Google Patents for Upcoming Zombie Strike Fusefire & Ripshot appear Online, Reveals New Information

A diagram showcasing the upcoming Zombie Strike Ripshop blaster

On the Nerf Malaysia Facebook group, a user posted this link to a Hasbro patent. In the patent, about 18 images also accompany it. We can already discover new information as to how the upcoming Zombie Strike Series Fusefire and Ripshot blasters operate just by glancing at the photos. Click here to once again see what the Fusefire & Ripshot will look like.

I haven’t had the time to try and dive through all the text, but just by looking at some of the images & diagrams that are in the patent, we can get a bit more of an understanding as to how the blasters work and what features they’ll have. Check out the rest of the post for most patent images of the Fusefire and Ripshot, as well as a bit of my analysis on them.


According to the above photo, it looks like the Ripshot will have a slide to prime the blaster, similar to the Vortex Vigilon. We can also see the 3 disk storage in the blaster’s front area.


The above photo of the Fusefire is a bit more interesting. It looks like it has a slide release to load and store up to 5 disks. It reminds me a lot of the Vortex Proton. The Proton is also shown in the patent, so this probably features some sort of modified loading system. The bottom half of the Fusefire reminds me of the Vortex Vigilon. Perhaps that’s where the “Fuse” in Fusefire came from? A mash up on the Proton and Vigilon.

I’m also wondering about the on disc ammo storage on the blasters. The more I look at the designs and images, the more it seems awkward to get the disks out. But Nerf/Hasbro has made plenty of nicely designed blasters in the not too far past, so I’m sure that won’t be too much of a problem.

Once again, these blasters are scheduled to come out in Spring 2014.

15 thoughts on “Google Patents for Upcoming Zombie Strike Fusefire & Ripshot appear Online, Reveals New Information”

    1. was wondering about that also. i bet it’s a “tactical light” in other words a cruddy red flashlight. or maybe something actually useful, who knows?


  1. The Fusefire, as far as I recall, will be using the Firefly Tech setup in that loading mechanism and come with glow-in-the-dark darts. If you analyze the patent closely, I’ll be you could pinpoint a pair of LED’s near the priming handle somewhere.


  2. It seems the Ripshot loads by pushing a disc slightly into the barrel; when primed, a catch flips up and grabs the disc, pulling it back. When fired, the catch pulls the disc forwards, then flips down when it hits a protrusion, allowing the disc to fly out. Thus, the catch is flipped down and ready to load again.


  3. The Fusefire looks awesome. I like how it sticks to the firing mechanism of most of the vortex line (sans the Diatron, awesome shell crappy shot). I personally have high expectations for this blaster. The Ripshot concerns me a little. “Sight unshot” I see potential for mechanical failure, but I could be wrong. It would be nice to see a more streamlined firing mechanism that could lend itself to some very fine looking shells.


  4. I’m unsure how well the new, more compact mechanisms will hold up against, say, the Vigilon’s throwing-arm motion. Will the horizontal spring have enough power and provide enough spin on the disk?


    1. I remember that performance was a bit of an issue with other fan who saw these upcoming blasters. We both agreed that what looks like smaller space on the blasters looked like it might harm performance.

      However I feel like we’ll be getting normal Vortex ranges with these upcoming Zombie Strike/Votex blasters. Nerf has put out a lot of good quality products over the past years, and I expect them to keep up with it.

      Also, perhaps the spring is stronger in order to make up for the lack of room?


  5. A detailed explanation of these blasters:

    Ripshot (top image and Fig. 22)

    Discs are loaded through the front barrel (202). When the slide (206) is pulled back, the grabber arm (250) comes out and goes under a disc, pulling it back, as well as priming an extension spring (256). When the blaster is fired, a disc launches out from the front of the blaster while the flinger arm and slide return to a normal position.

    – The switch on top of the priming slide appears to be a disc eject switch.
    – This blaster does not use a torsion spring. Instead it appears to use an extension spring that is extended by priming the slide.

    Individual Part Breakdown:
    200: Blaster Shell – where all the parts go
    202: Front Barrel – where the discs launch from
    204: Barrel Floor – the bottom of the barrel
    206: Slide – primes the blaster
    208: Trigger – fires the blaster
    212: Detailing – makes the blaster look good
    214: Bottom Connector Piece – connects the handle to the front of the blaster
    216-224: Vortex Discs – these discs are loaded into the front storage area
    234: Vortex Disc – this disc is loaded into the priming mechanism
    244: Slide Arm – connects the slide to the compression spring
    246: Catch Hook – hooks on to the catch to hold the spring in place until firing
    248: Trigger Lock – does not allow the trigger to be pressed until primed
    250: Grabber Mechanism – grabs hold of a disc and launches it
    256: Extension Spring – this spring provides the power behind the blaster
    270: Catch – stops the spring from moving once primed
    272: Catch Spring – allows the catch to stay up
    284: Catch Release Mechanism – releases the catch when the trigger is pulled

    Fusefire (Fig. 25)

    The rear slide is first pulled back. A disc is loaded into the slide and the slide is pushed forward. A disc is then loaded into the internal magazine (310) and the torsion spring (294) is primed. More discs are loaded by pulling back the slide and repeating the process. When the blaster is fired, the first disc is launched from the internal magazine and the next one is pushed into place.

    – Battery compartment in handle.
    – Disc eject switch on slide, similar to Proton.
    – The trigger does not appear to depress a switch, so the LEDs in the tactical rail may be turned on by a switch on the blaster.

    Individual Part Breakdown:
    290: Blaster Shell – where all the parts go
    292: Flinger Mechanism – the arm that launches the discs
    294: Torsion Spring – this spring provides the power behind the blaster
    296: Disc Blocker – holds the discs in place so they do not fall out while the blaster is moving
    298-306: Vortex Discs – these discs are loaded into the front storage area
    310: Internal Magazine – holds five discs at a time
    312-370: Vortex Discs – these discs are loaded into the internal magazine


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