Category Archives: Nerf Wars

Keri Russell & Her Family Are Into Nerf Wars

Keri Russell tells Jimmy about her son’s annual Christmas list and how vicious her toddler daughter gets during Nerf fights.

American actress was on the Tonight Show with Jimmy Fallon, and during their talks about Christmas wishlists she reveal that her young children (3 & 7) are into having Nerf wars with their parents. Of course, it’s not quite as crazy or hardcore as more of us Nerfers, but it could be a start! And of course, it’s nice to hear Nerf getting some attention in the mainstream media.

Camarillo, CA Humans vs. Zombies Returns for Winter 2014/Early 2015 Game Sessions. Dec. 20, 2014 & Jan. 3, 2015


Watch a video trailer for the upcoming games above.

After a lack of the usual Summer games, Camrillo Humans vs. Zombies organizers are back with two games for the Winter 2014/Early 2015 sessions! The organizers had to relocate to an Airsoft field for last year’s Winter games, but we are back now at Mission Oaks/Mission Verde Park. If you know anything about Southern California Humans vs. Zombies games, you’ll know that there’s not a lot of colleges or schools that have them over here. Which is why the creators of this area decided to organize this game back in 2008. If your visiting and in the LA County area, why not come over to play some HvZ? If your thinking about going, we would love to have you!

There is a $10 admission fee. The proceeds will go towards the Wounded Warrior Project. We, the organizers have gotten permission from the game’s creators to charge people.

I’ll be going to Day 2/Game 2! If you want to say hi, meet up, or possibly get a squad together to play, feel free to let me know!

Where:
5501 Mission Oaks Blvd
Camarillo, CA, US
(Searching up Mission Verde Park, Camarillo CA in Google Maps will also direct you to the right place.)

When:
December 20, 2014 & January 3, 2015 (Saturdays)
(They are separate games, if you can’t make both, feel free to go to only one then.)

9 AM to around 5 PM.

What to Bring:
Layered clothing to keep warm.
Water, theres only a couple of water fountains.
Money for Lunch or your own lunch
Blasters (nothing to crazyily modded)
Darts
A good attitude
STOCK DARTS ONLY
$10 for the Entry Cost

What NOT to bring:
Banned blasters from Nerf Wars
Common sense stuff that’s way too powerful.

Camarillo is about an hour drive from Los Angeles. The drive is well worth it though. Some unique things about this game is that the mod team changes every year. Each mod brings a different outlook on game missions and objectives, which makes for a truly unique experience each game. Game time is usually from 10 am to 4 pm with a lunch break around noon. Some of the unique or different rules can be found below.

– There is no starve out period, and stun timers are shorter to make up for the day long game.

– The park has two decent sized fields on it, but the major terrain perk is that there’s a two or three mile long winding creek that is great for missions and surprise attacks.

– Only 1 safe zone.

– An additional, smaller park two blocks away that are also sometimes used for missions.

Feel free to leave any questions here or on the Facebook event page.

Event Link:
https://www.facebook.com/events/744045465674279/?ref=4

Rules from the 2013 Winter Games for Reference. This Winter Sessions games will look similar.

Click to access Summer2013Rules.pdf

HvZ Wiki Lin (View Game History a bit)
http://wiki.humansvszombies.org/index.php/Camarillo_-_Mission_Oaks

Feel free to join the Facebook Group!
https://www.facebook.com/groups/57414061936

I like to prepare and show my readers/viewers how I prepare for these games. If you would like to follow some of my past journeys doing that, as well as check out game media related to our past and future games, check out my “Campaign to Camarillo” posts here.

Also, you can check out my Humans vs. Zombies related posts here.

Blastersmiths UK & BlasterTECH Partner Up For Australian, Asian, & Pacific Distribution

In a recent press release from Blastersmiths UK, they’ve announced that they’ll be teaming up with BlasterTECH in Australia to help distribute the Blastersmiths UK products and items easier and quicker to Australian, Asian, and Pacific Nerfers! Blastersmiths UK is known for their popular items such as the MKIV Drop Leg Holster and their Custom Fabric Nerf Mag Holders.

Check the press release below for more in-depth info. You can expect to start ordering from BlasterTECH November 1st.

Bristol, United Kingdom & Brisbane, Australia

Blastersmiths UK and BlasterTECH today announced a working partnership that they hope
will be benecial to both companies. BlasterTECH is an emergent wiring loom and electrical
modication company based in Brisbane, Australia. They have recently started selling wiring
looms through their website, BlasterTECH.com.au with the aim of lowering the threshold to
entry for the average Nerf modder. Blastersmiths UK already sells an array of un-soldered kits
and 3D printed parts so a trading partnership seemed like the natural step forward for the two
companies.

The two companies first encountered one another through BritNerf.co.uk, the UK’s primary
Nerf forum. Mike, from Blastersmiths UK, and Dean, from BlasterTECH, got chatting around
electrical modication and the potential of selling modied blasters. Regrettably, the regulatory
environments in both the EU and Australia prevent the sale of fully modied blasters on their
own at the commercial level but kits and pre-soldered looms can be sold in the EU and Australia
respectively. BlasterTECH moved forwards with their wiring looms and accepted the oer of
distributor in order to resell 3D printed components and some tactical gear in order to fund
future development.

Australian customers can purchase BlasterTECH wiring looms direct from their website
(www.blastertech.com.au) with immediate effect and from the 1st November 2014 will be able
to access a wider array of Blastersmiths UK products without the risks of international shipping
or the wait that comes with lead times for custom made goods. All Blastersmiths UK products
listed on BlasterTECH.com.au will be available in stock for immediate dispatch in accordance
with BlasterTECH shipping policies.

Looking to the future, the two companies are looking to work closely on further developing kits
and looms for the full range of electronic foam dart blasters, including Nerf’s Elite Demolisher
2-in-1. There is a great deal of untapped potential in the many electronic blasters out there
and the two companies are looking forward to tapping that and bringing new products to the
foam dart blaster marketplace.

Contact Details:
Primary Contact – Mike Harratt, Managing Director, Blastersmiths UK – mike@blastersmiths.co.uk
– for all press enquiries and contacts

Blastersmiths.UK
BlasterTECH.com.au

Black-Tactical’s Limited Edition Metal Mags/Clips For Nerf Blasters

blacktacticalmetalmag

If your not familiar with Black-Tactical, it’s a tactical gear site based in Singapore. They sell a good variety of high quality tactical gear, including accessories, scopes, sights, stocks, and even Nerf equipment. Which includes blaster kits, springs, epoxy, and more.

One of their latest releases are Metal Mags/Clips for our Nerf blasters. They call it the Aureus Alpha, or “The Golden One”. Check out their details and some of my thoughts on them below.

Version 2.0: Its the same high quality build, now mass produced cheaper!

After intensive R&D, Black-Tactical.com presents the Aureus Alpha, “The Golden One”. A Limited Edition Custom Made Metal Magazine Machined to fit Standard NERF Sockets for Professional NERFers.

Problem:
Arseholes stepping on your plastic mags and breaking them
Standard 6 Round Mags too little ammo
Extended 18 Round Mags are too long and cannot fit any known pouches and cumbersome to handle

Solution:
Metal Machined Body for Crush Resistance
Fits 12 Standard NERF Streamline or Ferdelance Darts
Fits All Standard STANAG M4/M16 or AK47 7.62 Magazine Pouches.
Orange/Gold Safety Colour to conform to most country’s import laws.
100% Anodized inside and out to protect against wear resistance and alu oxidization.
Metal Breach modified guns will benefit from more precise engineering with little or NO movement play when loaded in the magazine well. Allowing more efficient and precise round Feeding & Chambering and thus more accuracy.

Alpha Trooper:
Problem with the stupid Alpha trooper catch is that it is bigger than every other catch, so we favored machining it so that it will fit ALL OTHER magazine wells PERFECTLY with little or no movement play. HOWEVER a nail file on this stupid fat alpha catch solves the problem within seconds.

Thank You:
As part of the NERF community, Black-Tactical.com thank you for your continued support to create more Professional Accessories! For those who understand manufacturing would know that it cost a lot to create this. We are already pricing it as low as we can afford to already, so please buy more!

Continue reading Black-Tactical’s Limited Edition Metal Mags/Clips For Nerf Blasters

Basic Nerf Sept. 15, 2013 Church War Gameplay Videos

Back in September 2013, I had posted on Instagram with the above photo and teased that I would be hosting a Nerf War at that new church location. And today, I’ve finally uploaded and complied the gameplay videos for you all to watch on the blog. Check the rest of the post for a description on the rules and some of the things going on in the videos. I use the Rapidstrike CS-18 as my primary for all these games.

Continue reading Basic Nerf Sept. 15, 2013 Church War Gameplay Videos

Introducing NarrowBase LLC, a New Nerf 3D Fan Printing Company

The header image used on the NarrowBase.com site.

The need of holding 18 or even 12 dart mag holders has been a bit challenge to many Nerfers out there, due to their size and length. Equipment from other sports such as Airsoft and Paintball, while often doing the job, sometimes makings a person uncomfortable or leaves a person lacking in performance. 3D printing, with rising usage in the world, has yet to meet our needs carrying our Nerf mags/clips. Casual users or people not using the MOLLE sytstem were a bit behind in terms of what gear they could use for their items. Until now.
Continue reading Introducing NarrowBase LLC, a New Nerf 3D Fan Printing Company

Armageddon XV (15), The Biggest West Coast NIC War, Is Scheduled for June 21, 2014


Music Video Recap for Armageddon 14 (2013)

In case my Southern California readers weren’t aware of this, the biggest (or arguably biggest) Nerf War on the NIC Modding Community is coming up this Saturday, June 21 2014. This has been a long time tradition (we’re on number 15 now!) with usually someone SCUN related hosting them.

This year it’s a bit special, we have Langley (one of the Nerf Haven Forum Creators) flying in from New Jersey to host and play! We also have people coming in from the Arizone, Utah, and San Francisco areas.

In case your not familiar with what the NIC is, it stands for Nerf Internet Community. While the internet has connected and help popularize “mainstream Nerfing” (Nerf with clip/mag fed blasters, Nerf blasters being modded and used for Wars) the term NIC within the NIC usually stands for blasters exhibiting higher power. Blasters and darts are often homemade. What rate of fire and ammo capacity is a little behind most Elite blasters, they make up for in range and accuracy.

I’ve been playing Nerf for about 5 years now, but I’ve never been to an Armageddon event. This year, I plan on changing that! I want to get better as a player, an event organizer, and experience a little different side of Nerf. Feel free to come and play Nerf, say hi to me and other Nerfers, and generally have a good time. I’ll be the guy wearing a panda hat and something panda related. 32 different people have marked themselves down as going on the Nerf Haven Forum topic, and some people are even bringing or inviting more.

To check out rules and what you need to bring, and see who’s marked themselves down as going, look at the rest on the post below or read here.

You can view the weather forecast for that day right here.

For a few videos of past events, check out SCUN’s Youtube channel.

Keep an eye out on my blog and Youtube channel for my loadout video and what I plan on bringing to the event.
Continue reading Armageddon XV (15), The Biggest West Coast NIC War, Is Scheduled for June 21, 2014

How To Play Nerf War Games, Game Types & Rules From The Nerf Internet Community

Hey there blog readers. A question I often get asked in my videos is, how do you play Nerf? A similar question I also receive is, what’s going in your videos? Nerf games and it’s rules are not known to the casual viewer or player. There are also no widely sanctioned rules, since Nerf is not an official sport to many the way basketball, football/soccer, or cricket is. Nerf players have used the internet to collaborate and share game types with each other.

UPDATED: August 10, 2014

Below is a list of the game types I’ve personally used when hosting events, and I’ve also listed a few popular ones I’ve seen going around online as well. Feel free to share game types that have worked for you that aren’t listed in the comments section!

This post will also be a work in progress, in the future I plan on adding a section for rules that I’ve used in things such as safety, blasters that I allow in my games, hit calling, and things of that nature.

TDM, Team Deathmatch
Two teams of equal amounts of people and skill face off against each other with 3 hit points. If a person is hit three times, or shot in the head area once, they are eliminated from the game. Getting shot in the head simulates a “headshot.” To win, one team must eliminate all other members on the opposing team. It’s a fairly simple game type mode, but it is one of the more competitive ones. Games can also vary in length, but in my experiences tend to last in the 8-10 minutes mark. You can watch an indoor TDM gameplay video below.

TDM Variants:
– 3/15. This is popular in NIC Wars featuring heavily modded blasters, homemades, and Stefans. Players again have 3 hit points, but depending on how the rules are set, headshots may or may not be an instant out and only subtract one hit point. If a player is hit, they must leave the immediate play area, count to 15 seconds out loud, and then they are allowed back in minus one hit point. A fair system to help make sure players aren’t overwhelmed by faster firing blasters, but it can slow the game down a bit.

– Multiple Team TDM – Played with the either of the rules mentioned above. However, instead of there being two teams of equal numbers, there are more teams with smaller amounts of people in them. E.G. instead of 9 vs. 9, it’s now 3 vs 3 vs 3 vs 3 vs 3 vs 3, or 3 teams of 6 people playing against each other. Usually with bigger areas, you’ll want more teams. In smaller areas, you’ll probably want lesser amounts of teams. You can also add lesser skilled or lesser equipped players to weaker teams to help make up for lesser skilled teams.

This is an interesting game mode since it adds another dimension of having to watch out for other additional teams and players. In my experiences it also emphasizes team communication as well. You can watch a gameplay video of it below.

Capture The Flag
Capture the Flag is an old, but classic game type. The most common, and most successful CTF variant in my hosting experiences is having each team have their flag close to their base/spawn point. There are two flags, once for each team. Teams must have both their own flag and opponents in their base for them to win the game. You can do something such as best two out of three games wins, or just winning one game wins the whole thing.

If a person is hit (usually once or twice, headshots can or can not make a person go back to respawn right away), they must go back to a spawn point, count out-loud (usually 15-20 seconds/Mississippis is a good number) and their their back in the game. People spawning in can not shoot, and can not be shot at unless they leave a certain area. Organizers must be very careful to not put the spawn points and flags too closely together or else flags are too easily defend-able. Time limits also help a lot to ensure games don’t go too long. 20 minutes has worked well for me.

You can watch a gameplay video I recorded of an Indoor CTF game.

Capture The Flag Variants:

– Free Floating Flags – Follows the same rules as your usual CTF rules (whatever ones you set or decide to use), but the two flags are “free floating”, which means they are unclaimed and a team must get both in their base in order to win. I don’t recommend this since the game becomes one of agility at the start, and a team could easily get both flags, meaning the game could end early.

– Speed CTF –

Speed CTF is a variant of CTF. Rounds are 3 minutes long. People are eliminated and out after 2 hits. Rounds are won by eliminating the opposing team and/or capturing their flag. Each flag capture is a point for your team. First team to 3 points win. After each flag capture, there is a two minute period in which teams gather ammo, then the game is back on.

After 3 rounds, if the score is tied, the first team to score wins the rounds. This game type makes the most out of small amount play areas, but it can get a little boring a bit fast. This is due to the game become more of a deathmatch/eliminating the other players since the flags are so hard to get. You can watch a gameplay video of it below however.

Siege The Fort

Siege the Fort is a very simple game, which has seemed to work simplest on playground equipment in parks. This is where it gets it’s name “Siege the Fort” from. There are two teams, offense, and defense. The offensive team has to shoot people on the defending team 3 times each. If a person on the defending team is hit 3 times, or is hit in the head, they must go touch the respawn point and join the offensive team. Members of the offensive team have one hit point in them. If they are hit, they must touch a respawn point.

If you want to add win conditions, you can have a time limit that the defending team must try to survive until (10 minutes is a good number), or have the offensive team try and capture an item from the defender’s base. With blasters getting better ranges and higher rates of fire now a days vs. back when my friends and I came up with game in 2012, spawn timers for the offensive team are recommended now. 15 seconds has worked well for my events. You can gameplay videos I recorded for both the offensive and defensive side of Siege.

Offense:

Defense:

Pistols or Goldeneye

With many people using mag fed, rapid firing blasters now a days, sometimes it’s nice to play slower Nerf game types. Having an all Pistols match accomplishes this goal and can make for a different sort of gameplay. Pistol shaped blasters or single shooting blasters are the only ones allowed in this game mode. Motorized blasters are not allowed in this game. 2 Hits provide a nice medium from my experiences here.

– 6 Dart Mags or Less – If you do allow mags or clips, a size of 6 is a nice size. Anything more and that provides too much of an advantage to those using them.

– Goldeneye – Based off the “Golden Gun” game type, everybody has 1 hit point. In the James Bond Goldeneye video game, the Golden Gun is a one hit kill on a player. So getting hit is an instant elimination for this Nerf version. This game mode is usually on the quick side. You can watch a gameplay video of the Nerf Goldeneye game type below.

Juggernaut

The game rules always change when I play this, but essentially you take a few people, give them things such as shields, the best blasters, or a higher hit count, and have them face off against the rest of the players. Game balance is usually very hard to get right in this game type.

Mini Humans vs. Zombies

A “mini” HvZ game with rules designed in mind to be played in smaller areas, speed up the normal game, and help strengthen the Zombies. In the Mini HvZ games I’ve been in, Zombies have stun timers around 15-30 seconds, with 2 or 3 hits to stun them. The Zombies win by tagging all the Humans, and the Humans win by achieving whatever win conditions are set before. This can be things such as trying to survive until a certain time limit is reached, holding onto a flag or item for a certain amount of time, etc.

– Objectives – If you want to spice things up, you can add objectives that the Humans or Zombies have to accomplish. Seems work best for bigger, outdoor space. In the video clip below, two teams fight over a flag while trying to defend themselves from Zombies.

The Dating Game or Blob Game

The Dating Game, also known as the Blob Game, is a game type that actually started off in the Airsoft community. However, it works solidly in Nerf games as well. For Airsoft rules, 3 or 4 teams often start off in even numbers. If a person is tagged, they must kneel or put their hand up, and they can now be physically tagged by any person from a team. When a person is tagged, they are added to the team of the person who tagged him/her. In the end, the game should have everyone on one team trying to hunt down a few or one person.

Dating Game/Blob Game Variants:

Depending on where you play, the skill level, and the number of people playing, you may want to edit some rules. Rules you can edit include having more or less people on teams, no teams to start off, a timer that must be counted out loud before you tag people to make them join, or having a team win instead of everyone joining the same team. You Can view a gameplay video of a Dating Game variant below.

Rules Used for the Above Video:
– Game starts off as a free for all. If you are shot, take a knee/put your hand up, and count to five outloud.
– When you are tagged after this, you join the team of the person who tagged you. Tagging someone brings them into this new team. There can only be 6 people on a team.
– The goal is to have a team of 6 people standing up while everyone else is sitting down or crouched.

Again, please feel free to leave a comment and let us know about the kind of game types you and your groups like to play. Which ones in particular have had the most success? Which ones do you feel like have great potential to be fun?

Basic Nerf 8/25/13 Nerf War Video Footage & Recap


Nerf War TDM- Enemies At The Front (Rapidstrike CS-18 12.6v Gameplay) (Game 1)

Hey everyone, in case your not subscribed to my Youtube channel at this point, I would highly recommend you do so. But anyways this is my first event that I took the Rapidstrike to. It was the first event of many that it took to get used to this blaster and use it properly. We played five games that day, but I only uploaded four since one of them was a bit boring to watch. I hope you guys enjoy the videos!

This game is from a series of games that I played on August 25, 2013. It’s also my first Nerf event using the Rapidstrike blaster. It’s running 3 Trustfire batteries at 12.6v. I admit, it took me months and most of 2013 to get a good handle on the Rapidstrike and what it can and can’t do.


Nerf War TDM – 2 Shields vs. None (Rapidstrike CS-18 12.6v Gameplay) (Game 2)

My struggling Nerf skills & a Rapidstrike vs. two shields. Who wins?

P.S. Not a fan of shields in Nerf Wars.


Humans vs. Zombies Mini Game 8/25/13 – Can’t Touch This (Rapidstrike 12.6v Gameplay) (Game 4)

The rules we came up with for this specific game on that day.

– There must be one human or more at the end of ten minutes for the humans to win.
– Zombies must tag all the humans before the time limit is up to win.
– Zombies take 3 hits to stun.
– Stun time is 30 seconds.

In this game, I also see what the Rapidstrike can do in HvZ situations.


Nerf War Siege 8/25/13 – Meet My Rapidstrike (Rapidstrike 12.6v Gameplay) (Game 5)

If you get within a certain distance of a Rapidstrike, you’re probably going to get hit. I show that off here in this video.

Rules for Siege:

Siege the Fort is a very simple game. There are two teams, attackers and defenders. The attacking team starts off with 2 or 3 people, and have one hit on them. When they are hit, they must go back and touch their spawn point to re-enter the game.

The defenders start off on the playground equipment or in a defensive position/area. They have 3 hits on them. When they are hit 3 times, they must go touch the respawn point, and then join the attacking team. The attacking team tries to convert all the defenders to attackers, and the defending team tries to stay alive as long as possible. You can edit the defender goal to have them try and survive a certain amount of time in order to give them a victory condition.

Dorm Labs Nerf Tactical Foregrip – Game Tested Review (Write Up & Video)


The video version of the review, with game footage

In my latest review, I’ll be reviewing and sharing my game experiences on the Dorm Labs Tactical Foregrip. I go over it’s uses in games, it’s build quality, my experiences using it, and whether or not it’s worth your money.

Dorm Labs is a fan group 3D printing accessories for Nerf blasters. First off, I want to say thank you to Dorm Labs for sending me a sample of the Grip to test out and review. Without them, this review would not be possible. I first heard of Dorm Labs in late December of 2013/ January of 2014. Their a bit of a new company. Keep reading to view the rest of the review!
Continue reading Dorm Labs Nerf Tactical Foregrip – Game Tested Review (Write Up & Video)