Category Archives: Video

Random Acts of Nerf: Attaching Nerf Darts to Your Eyes

Just yesterday, a Youtube user by the name of “Charles Tietjen” posted the video above to Youtube. He attaches Nerf suction darts to his eyes and looks around, which looks a bit odd to say the least.

WARNING: This is a bit unsettling, and it personally made me squirm while watching it. Just knowing that Nerf suction darts would be attached to your eyes gets me closing them.

In a different video linked below, he says in the description that he has contacts over his eyes. Even so, I WOULD NOT RECOMMEND doing this this, at all. Always wear eye protection when playing with Nerf blasters folks.

There’s a less another video he made showing the process of putting them on, which is also a bit easier to take. If you want to see more, someone also made a short gif as well. Check the rest of the post to see that.

Continue reading Random Acts of Nerf: Attaching Nerf Darts to Your Eyes

Camarillo, CA Humans vs. Zombies Returns for Winter 2014/Early 2015 Game Sessions. Dec. 20, 2014 & Jan. 3, 2015


Watch a video trailer for the upcoming games above.

After a lack of the usual Summer games, Camrillo Humans vs. Zombies organizers are back with two games for the Winter 2014/Early 2015 sessions! The organizers had to relocate to an Airsoft field for last year’s Winter games, but we are back now at Mission Oaks/Mission Verde Park. If you know anything about Southern California Humans vs. Zombies games, you’ll know that there’s not a lot of colleges or schools that have them over here. Which is why the creators of this area decided to organize this game back in 2008. If your visiting and in the LA County area, why not come over to play some HvZ? If your thinking about going, we would love to have you!

There is a $10 admission fee. The proceeds will go towards the Wounded Warrior Project. We, the organizers have gotten permission from the game’s creators to charge people.

I’ll be going to Day 2/Game 2! If you want to say hi, meet up, or possibly get a squad together to play, feel free to let me know!

Where:
5501 Mission Oaks Blvd
Camarillo, CA, US
(Searching up Mission Verde Park, Camarillo CA in Google Maps will also direct you to the right place.)

When:
December 20, 2014 & January 3, 2015 (Saturdays)
(They are separate games, if you can’t make both, feel free to go to only one then.)

9 AM to around 5 PM.

What to Bring:
Layered clothing to keep warm.
Water, theres only a couple of water fountains.
Money for Lunch or your own lunch
Blasters (nothing to crazyily modded)
Darts
A good attitude
STOCK DARTS ONLY
$10 for the Entry Cost

What NOT to bring:
Banned blasters from Nerf Wars
Common sense stuff that’s way too powerful.

Camarillo is about an hour drive from Los Angeles. The drive is well worth it though. Some unique things about this game is that the mod team changes every year. Each mod brings a different outlook on game missions and objectives, which makes for a truly unique experience each game. Game time is usually from 10 am to 4 pm with a lunch break around noon. Some of the unique or different rules can be found below.

– There is no starve out period, and stun timers are shorter to make up for the day long game.

– The park has two decent sized fields on it, but the major terrain perk is that there’s a two or three mile long winding creek that is great for missions and surprise attacks.

– Only 1 safe zone.

– An additional, smaller park two blocks away that are also sometimes used for missions.

Feel free to leave any questions here or on the Facebook event page.

Event Link:
https://www.facebook.com/events/744045465674279/?ref=4

Rules from the 2013 Winter Games for Reference. This Winter Sessions games will look similar.

Click to access Summer2013Rules.pdf

HvZ Wiki Lin (View Game History a bit)
http://wiki.humansvszombies.org/index.php/Camarillo_-_Mission_Oaks

Feel free to join the Facebook Group!
https://www.facebook.com/groups/57414061936

I like to prepare and show my readers/viewers how I prepare for these games. If you would like to follow some of my past journeys doing that, as well as check out game media related to our past and future games, check out my “Campaign to Camarillo” posts here.

Also, you can check out my Humans vs. Zombies related posts here.

Buzzbee Toys Takes on a Slightly More Mature Look With New Blaster Commercials


Their 2014 Lineup, featuring the Predator, Sonic 6, and Extreme Blastzooka.

Buzz Bee Toys has recently released Youtube commercials for their newer blasters called the Predator, Sonic 6, Extreme Blastzooka, Sidewinder, and Gunsmoke. And while their looks and performance still seem to be on the lacking side, the ads are a step or two above what we’re used to seeing from Buzz Bee.

Check out the rest of the post below, as well as video commercials for the Sidewinder and Gunsmoke.
Continue reading Buzzbee Toys Takes on a Slightly More Mature Look With New Blaster Commercials

This Nerf Foam Film by RackaRacka Has Over The Top Action, Special Effects, and Stunts! (Video)

 

It’s been awhile since I’ve had the time to look for good Foam Films online, but this newer one by RackaRacka is quite something! Sure it’s got the usual gun sound effects for the blasters, but they sound good here. The cut cutting, extreme action will leave you engaged, and it’s special effects are both good & bad. I don’t want to spoil too much, but that’s part of the charm and humor of the video. There’s a few NSFW words thrown around a few times, but if you can look past that then it’s quite the great foam film.

Nerf Youtuber Coop772 To No Longer Take Commissions

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Yesterday, Nerf Youtber Coop772 took to Facebook to announce his closing of commissions.

Commissions are closed for good. I’ve said this many times in the past, but I think it’s for srs(serious) this time. I’ve come to the conclusion that working on other people’s modifications that aren’t innovative or truly unique is pulling from my innovation within the hobby. My recent goal of trying to output cooler, faster, more unique pieces is more difficult when taking commissions for blasters with “normal” modifications that I’ve done dozens of times. I will still be selling blasters on my webstore, but they will be whatever modifications and paint I feel like adding at that time, rather than things specified by a customer.

I realize this won’t make sense to a lot of people, but I feel it’s the best way to keep this hobby fun for myself and to only output awesome mods that I’m truly proud of, rather than the normal internals with a normal paint job that I could do blindfolded. I’m trying to challenge myself and do new stuff, hopefully something useful or enjoyable will come out of it for you guys, the viewers.

Webstore link: http://www.freewebstore.org/coop772

While commissions can be a good way to make money, it can be draining on your mental and physical as well. At the end of this statement, Coopy says he’s “trying to challenge myself and do new stuff”. So it looks like he’s aiming for the long run enjoyment in Nerf.

The Upcoming N-Strike Elite Rhino-Fire, the Most Expensive Blaster To Be Released By Nerf. Press Release Info & Firing Video Here

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The box art for the upcoming Rhino-Fire

Early last week, Amazon Spain put up a listing for the N-Strike Elite Rhino. In the listing, we got details as to what the blaster was and what it will come with. And now, I have a press release info to share with you all!

NERF N-STRIKE ELITE RHINO-FIRE Blaster
(Ages 8 years & up/Approx. Retail Price: $99.99/Available: Fall 14)
Dominate the competition with the biggest, baddest NERF blaster yet! The N-STRIKE ELITE RHINO-FIRE blaster is the first fully automatic NERF blaster featuring rapid-fire, double barrel blasting, an amazing 50 dart capacity and two N-STRIKE ELITE dart drums, turning ordinary battles into extraordinary ones. The epic RHINO-FIRE blaster sends darts soaring impressive ELITE distances of up to 90 feet, and features both a front handle for mobility and tripod to ensure awesome accuracy. Includes 50 N-STRIKE ELITE darts. Six “D” batteries required, not included. Available exclusively at Walmart.

And most recently, a firing test of the blaster at an unknown event has surfaced. I downloaded it and reuploaded it to Youtube in case it was taken off Instagram.

As we can see from the video above, it’s a flywheel blaster. The barrels seem to fire one after the other. The user’s thumb in the video seems to be on a switch or module of some sort. Maybe we can control which barrel fires the darts?

While the Rhino-Fire is certainly a spiritual successor to the Vulcan EBF-25, the $99.99 (or $100) price point will make this a very expensive blaster to buy. The need for 6 D batteries increases the cost even more. This will be the most expensive blaster Nerf has released for retail when it hits stores. Previously, it was the Stampede ECS released for $49.99.

I’ll be sure and report if other countries will be selling this as well. Do you plan on getting one yourself? Is this price justified?

Low Resolution Images below are from the Amazon Spain listing.

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Armageddon XV (15), The Biggest West Coast NIC War, Is Scheduled for June 21, 2014


Music Video Recap for Armageddon 14 (2013)

In case my Southern California readers weren’t aware of this, the biggest (or arguably biggest) Nerf War on the NIC Modding Community is coming up this Saturday, June 21 2014. This has been a long time tradition (we’re on number 15 now!) with usually someone SCUN related hosting them.

This year it’s a bit special, we have Langley (one of the Nerf Haven Forum Creators) flying in from New Jersey to host and play! We also have people coming in from the Arizone, Utah, and San Francisco areas.

In case your not familiar with what the NIC is, it stands for Nerf Internet Community. While the internet has connected and help popularize “mainstream Nerfing” (Nerf with clip/mag fed blasters, Nerf blasters being modded and used for Wars) the term NIC within the NIC usually stands for blasters exhibiting higher power. Blasters and darts are often homemade. What rate of fire and ammo capacity is a little behind most Elite blasters, they make up for in range and accuracy.

I’ve been playing Nerf for about 5 years now, but I’ve never been to an Armageddon event. This year, I plan on changing that! I want to get better as a player, an event organizer, and experience a little different side of Nerf. Feel free to come and play Nerf, say hi to me and other Nerfers, and generally have a good time. I’ll be the guy wearing a panda hat and something panda related. 32 different people have marked themselves down as going on the Nerf Haven Forum topic, and some people are even bringing or inviting more.

To check out rules and what you need to bring, and see who’s marked themselves down as going, look at the rest on the post below or read here.

You can view the weather forecast for that day right here.

For a few videos of past events, check out SCUN’s Youtube channel.

Keep an eye out on my blog and Youtube channel for my loadout video and what I plan on bringing to the event.
Continue reading Armageddon XV (15), The Biggest West Coast NIC War, Is Scheduled for June 21, 2014

How To Play Nerf War Games, Game Types & Rules From The Nerf Internet Community

Hey there blog readers. A question I often get asked in my videos is, how do you play Nerf? A similar question I also receive is, what’s going in your videos? Nerf games and it’s rules are not known to the casual viewer or player. There are also no widely sanctioned rules, since Nerf is not an official sport to many the way basketball, football/soccer, or cricket is. Nerf players have used the internet to collaborate and share game types with each other.

UPDATED: August 10, 2014

Below is a list of the game types I’ve personally used when hosting events, and I’ve also listed a few popular ones I’ve seen going around online as well. Feel free to share game types that have worked for you that aren’t listed in the comments section!

This post will also be a work in progress, in the future I plan on adding a section for rules that I’ve used in things such as safety, blasters that I allow in my games, hit calling, and things of that nature.

TDM, Team Deathmatch
Two teams of equal amounts of people and skill face off against each other with 3 hit points. If a person is hit three times, or shot in the head area once, they are eliminated from the game. Getting shot in the head simulates a “headshot.” To win, one team must eliminate all other members on the opposing team. It’s a fairly simple game type mode, but it is one of the more competitive ones. Games can also vary in length, but in my experiences tend to last in the 8-10 minutes mark. You can watch an indoor TDM gameplay video below.

TDM Variants:
– 3/15. This is popular in NIC Wars featuring heavily modded blasters, homemades, and Stefans. Players again have 3 hit points, but depending on how the rules are set, headshots may or may not be an instant out and only subtract one hit point. If a player is hit, they must leave the immediate play area, count to 15 seconds out loud, and then they are allowed back in minus one hit point. A fair system to help make sure players aren’t overwhelmed by faster firing blasters, but it can slow the game down a bit.

– Multiple Team TDM – Played with the either of the rules mentioned above. However, instead of there being two teams of equal numbers, there are more teams with smaller amounts of people in them. E.G. instead of 9 vs. 9, it’s now 3 vs 3 vs 3 vs 3 vs 3 vs 3, or 3 teams of 6 people playing against each other. Usually with bigger areas, you’ll want more teams. In smaller areas, you’ll probably want lesser amounts of teams. You can also add lesser skilled or lesser equipped players to weaker teams to help make up for lesser skilled teams.

This is an interesting game mode since it adds another dimension of having to watch out for other additional teams and players. In my experiences it also emphasizes team communication as well. You can watch a gameplay video of it below.

Capture The Flag
Capture the Flag is an old, but classic game type. The most common, and most successful CTF variant in my hosting experiences is having each team have their flag close to their base/spawn point. There are two flags, once for each team. Teams must have both their own flag and opponents in their base for them to win the game. You can do something such as best two out of three games wins, or just winning one game wins the whole thing.

If a person is hit (usually once or twice, headshots can or can not make a person go back to respawn right away), they must go back to a spawn point, count out-loud (usually 15-20 seconds/Mississippis is a good number) and their their back in the game. People spawning in can not shoot, and can not be shot at unless they leave a certain area. Organizers must be very careful to not put the spawn points and flags too closely together or else flags are too easily defend-able. Time limits also help a lot to ensure games don’t go too long. 20 minutes has worked well for me.

You can watch a gameplay video I recorded of an Indoor CTF game.

Capture The Flag Variants:

– Free Floating Flags – Follows the same rules as your usual CTF rules (whatever ones you set or decide to use), but the two flags are “free floating”, which means they are unclaimed and a team must get both in their base in order to win. I don’t recommend this since the game becomes one of agility at the start, and a team could easily get both flags, meaning the game could end early.

– Speed CTF –

Speed CTF is a variant of CTF. Rounds are 3 minutes long. People are eliminated and out after 2 hits. Rounds are won by eliminating the opposing team and/or capturing their flag. Each flag capture is a point for your team. First team to 3 points win. After each flag capture, there is a two minute period in which teams gather ammo, then the game is back on.

After 3 rounds, if the score is tied, the first team to score wins the rounds. This game type makes the most out of small amount play areas, but it can get a little boring a bit fast. This is due to the game become more of a deathmatch/eliminating the other players since the flags are so hard to get. You can watch a gameplay video of it below however.

Siege The Fort

Siege the Fort is a very simple game, which has seemed to work simplest on playground equipment in parks. This is where it gets it’s name “Siege the Fort” from. There are two teams, offense, and defense. The offensive team has to shoot people on the defending team 3 times each. If a person on the defending team is hit 3 times, or is hit in the head, they must go touch the respawn point and join the offensive team. Members of the offensive team have one hit point in them. If they are hit, they must touch a respawn point.

If you want to add win conditions, you can have a time limit that the defending team must try to survive until (10 minutes is a good number), or have the offensive team try and capture an item from the defender’s base. With blasters getting better ranges and higher rates of fire now a days vs. back when my friends and I came up with game in 2012, spawn timers for the offensive team are recommended now. 15 seconds has worked well for my events. You can gameplay videos I recorded for both the offensive and defensive side of Siege.

Offense:

Defense:

Pistols or Goldeneye

With many people using mag fed, rapid firing blasters now a days, sometimes it’s nice to play slower Nerf game types. Having an all Pistols match accomplishes this goal and can make for a different sort of gameplay. Pistol shaped blasters or single shooting blasters are the only ones allowed in this game mode. Motorized blasters are not allowed in this game. 2 Hits provide a nice medium from my experiences here.

– 6 Dart Mags or Less – If you do allow mags or clips, a size of 6 is a nice size. Anything more and that provides too much of an advantage to those using them.

– Goldeneye – Based off the “Golden Gun” game type, everybody has 1 hit point. In the James Bond Goldeneye video game, the Golden Gun is a one hit kill on a player. So getting hit is an instant elimination for this Nerf version. This game mode is usually on the quick side. You can watch a gameplay video of the Nerf Goldeneye game type below.

Juggernaut

The game rules always change when I play this, but essentially you take a few people, give them things such as shields, the best blasters, or a higher hit count, and have them face off against the rest of the players. Game balance is usually very hard to get right in this game type.

Mini Humans vs. Zombies

A “mini” HvZ game with rules designed in mind to be played in smaller areas, speed up the normal game, and help strengthen the Zombies. In the Mini HvZ games I’ve been in, Zombies have stun timers around 15-30 seconds, with 2 or 3 hits to stun them. The Zombies win by tagging all the Humans, and the Humans win by achieving whatever win conditions are set before. This can be things such as trying to survive until a certain time limit is reached, holding onto a flag or item for a certain amount of time, etc.

– Objectives – If you want to spice things up, you can add objectives that the Humans or Zombies have to accomplish. Seems work best for bigger, outdoor space. In the video clip below, two teams fight over a flag while trying to defend themselves from Zombies.

The Dating Game or Blob Game

The Dating Game, also known as the Blob Game, is a game type that actually started off in the Airsoft community. However, it works solidly in Nerf games as well. For Airsoft rules, 3 or 4 teams often start off in even numbers. If a person is tagged, they must kneel or put their hand up, and they can now be physically tagged by any person from a team. When a person is tagged, they are added to the team of the person who tagged him/her. In the end, the game should have everyone on one team trying to hunt down a few or one person.

Dating Game/Blob Game Variants:

Depending on where you play, the skill level, and the number of people playing, you may want to edit some rules. Rules you can edit include having more or less people on teams, no teams to start off, a timer that must be counted out loud before you tag people to make them join, or having a team win instead of everyone joining the same team. You Can view a gameplay video of a Dating Game variant below.

Rules Used for the Above Video:
– Game starts off as a free for all. If you are shot, take a knee/put your hand up, and count to five outloud.
– When you are tagged after this, you join the team of the person who tagged you. Tagging someone brings them into this new team. There can only be 6 people on a team.
– The goal is to have a team of 6 people standing up while everyone else is sitting down or crouched.

Again, please feel free to leave a comment and let us know about the kind of game types you and your groups like to play. Which ones in particular have had the most success? Which ones do you feel like have great potential to be fun?

Basic Nerf 8/25/13 Nerf War Video Footage & Recap


Nerf War TDM- Enemies At The Front (Rapidstrike CS-18 12.6v Gameplay) (Game 1)

Hey everyone, in case your not subscribed to my Youtube channel at this point, I would highly recommend you do so. But anyways this is my first event that I took the Rapidstrike to. It was the first event of many that it took to get used to this blaster and use it properly. We played five games that day, but I only uploaded four since one of them was a bit boring to watch. I hope you guys enjoy the videos!

This game is from a series of games that I played on August 25, 2013. It’s also my first Nerf event using the Rapidstrike blaster. It’s running 3 Trustfire batteries at 12.6v. I admit, it took me months and most of 2013 to get a good handle on the Rapidstrike and what it can and can’t do.


Nerf War TDM – 2 Shields vs. None (Rapidstrike CS-18 12.6v Gameplay) (Game 2)

My struggling Nerf skills & a Rapidstrike vs. two shields. Who wins?

P.S. Not a fan of shields in Nerf Wars.


Humans vs. Zombies Mini Game 8/25/13 – Can’t Touch This (Rapidstrike 12.6v Gameplay) (Game 4)

The rules we came up with for this specific game on that day.

– There must be one human or more at the end of ten minutes for the humans to win.
– Zombies must tag all the humans before the time limit is up to win.
– Zombies take 3 hits to stun.
– Stun time is 30 seconds.

In this game, I also see what the Rapidstrike can do in HvZ situations.


Nerf War Siege 8/25/13 – Meet My Rapidstrike (Rapidstrike 12.6v Gameplay) (Game 5)

If you get within a certain distance of a Rapidstrike, you’re probably going to get hit. I show that off here in this video.

Rules for Siege:

Siege the Fort is a very simple game. There are two teams, attackers and defenders. The attacking team starts off with 2 or 3 people, and have one hit on them. When they are hit, they must go back and touch their spawn point to re-enter the game.

The defenders start off on the playground equipment or in a defensive position/area. They have 3 hits on them. When they are hit 3 times, they must go touch the respawn point, and then join the attacking team. The attacking team tries to convert all the defenders to attackers, and the defending team tries to stay alive as long as possible. You can edit the defender goal to have them try and survive a certain amount of time in order to give them a victory condition.

Dorm Labs Nerf Tactical Foregrip – Game Tested Review (Write Up & Video)


The video version of the review, with game footage

In my latest review, I’ll be reviewing and sharing my game experiences on the Dorm Labs Tactical Foregrip. I go over it’s uses in games, it’s build quality, my experiences using it, and whether or not it’s worth your money.

Dorm Labs is a fan group 3D printing accessories for Nerf blasters. First off, I want to say thank you to Dorm Labs for sending me a sample of the Grip to test out and review. Without them, this review would not be possible. I first heard of Dorm Labs in late December of 2013/ January of 2014. Their a bit of a new company. Keep reading to view the rest of the review!
Continue reading Dorm Labs Nerf Tactical Foregrip – Game Tested Review (Write Up & Video)