Category Archives: Articles

How To Play Nerf War Games, Game Types & Rules From The Nerf Internet Community

Hey there blog readers. A question I often get asked in my videos is, how do you play Nerf? A similar question I also receive is, what’s going in your videos? Nerf games and it’s rules are not known to the casual viewer or player. There are also no widely sanctioned rules, since Nerf is not an official sport to many the way basketball, football/soccer, or cricket is. Nerf players have used the internet to collaborate and share game types with each other.

UPDATED: August 10, 2014

Below is a list of the game types I’ve personally used when hosting events, and I’ve also listed a few popular ones I’ve seen going around online as well. Feel free to share game types that have worked for you that aren’t listed in the comments section!

This post will also be a work in progress, in the future I plan on adding a section for rules that I’ve used in things such as safety, blasters that I allow in my games, hit calling, and things of that nature.

TDM, Team Deathmatch
Two teams of equal amounts of people and skill face off against each other with 3 hit points. If a person is hit three times, or shot in the head area once, they are eliminated from the game. Getting shot in the head simulates a “headshot.” To win, one team must eliminate all other members on the opposing team. It’s a fairly simple game type mode, but it is one of the more competitive ones. Games can also vary in length, but in my experiences tend to last in the 8-10 minutes mark. You can watch an indoor TDM gameplay video below.

TDM Variants:
– 3/15. This is popular in NIC Wars featuring heavily modded blasters, homemades, and Stefans. Players again have 3 hit points, but depending on how the rules are set, headshots may or may not be an instant out and only subtract one hit point. If a player is hit, they must leave the immediate play area, count to 15 seconds out loud, and then they are allowed back in minus one hit point. A fair system to help make sure players aren’t overwhelmed by faster firing blasters, but it can slow the game down a bit.

– Multiple Team TDM – Played with the either of the rules mentioned above. However, instead of there being two teams of equal numbers, there are more teams with smaller amounts of people in them. E.G. instead of 9 vs. 9, it’s now 3 vs 3 vs 3 vs 3 vs 3 vs 3, or 3 teams of 6 people playing against each other. Usually with bigger areas, you’ll want more teams. In smaller areas, you’ll probably want lesser amounts of teams. You can also add lesser skilled or lesser equipped players to weaker teams to help make up for lesser skilled teams.

This is an interesting game mode since it adds another dimension of having to watch out for other additional teams and players. In my experiences it also emphasizes team communication as well. You can watch a gameplay video of it below.

Capture The Flag
Capture the Flag is an old, but classic game type. The most common, and most successful CTF variant in my hosting experiences is having each team have their flag close to their base/spawn point. There are two flags, once for each team. Teams must have both their own flag and opponents in their base for them to win the game. You can do something such as best two out of three games wins, or just winning one game wins the whole thing.

If a person is hit (usually once or twice, headshots can or can not make a person go back to respawn right away), they must go back to a spawn point, count out-loud (usually 15-20 seconds/Mississippis is a good number) and their their back in the game. People spawning in can not shoot, and can not be shot at unless they leave a certain area. Organizers must be very careful to not put the spawn points and flags too closely together or else flags are too easily defend-able. Time limits also help a lot to ensure games don’t go too long. 20 minutes has worked well for me.

You can watch a gameplay video I recorded of an Indoor CTF game.

Capture The Flag Variants:

– Free Floating Flags – Follows the same rules as your usual CTF rules (whatever ones you set or decide to use), but the two flags are “free floating”, which means they are unclaimed and a team must get both in their base in order to win. I don’t recommend this since the game becomes one of agility at the start, and a team could easily get both flags, meaning the game could end early.

– Speed CTF –

Speed CTF is a variant of CTF. Rounds are 3 minutes long. People are eliminated and out after 2 hits. Rounds are won by eliminating the opposing team and/or capturing their flag. Each flag capture is a point for your team. First team to 3 points win. After each flag capture, there is a two minute period in which teams gather ammo, then the game is back on.

After 3 rounds, if the score is tied, the first team to score wins the rounds. This game type makes the most out of small amount play areas, but it can get a little boring a bit fast. This is due to the game become more of a deathmatch/eliminating the other players since the flags are so hard to get. You can watch a gameplay video of it below however.

Siege The Fort

Siege the Fort is a very simple game, which has seemed to work simplest on playground equipment in parks. This is where it gets it’s name “Siege the Fort” from. There are two teams, offense, and defense. The offensive team has to shoot people on the defending team 3 times each. If a person on the defending team is hit 3 times, or is hit in the head, they must go touch the respawn point and join the offensive team. Members of the offensive team have one hit point in them. If they are hit, they must touch a respawn point.

If you want to add win conditions, you can have a time limit that the defending team must try to survive until (10 minutes is a good number), or have the offensive team try and capture an item from the defender’s base. With blasters getting better ranges and higher rates of fire now a days vs. back when my friends and I came up with game in 2012, spawn timers for the offensive team are recommended now. 15 seconds has worked well for my events. You can gameplay videos I recorded for both the offensive and defensive side of Siege.

Offense:

Defense:

Pistols or Goldeneye

With many people using mag fed, rapid firing blasters now a days, sometimes it’s nice to play slower Nerf game types. Having an all Pistols match accomplishes this goal and can make for a different sort of gameplay. Pistol shaped blasters or single shooting blasters are the only ones allowed in this game mode. Motorized blasters are not allowed in this game. 2 Hits provide a nice medium from my experiences here.

– 6 Dart Mags or Less – If you do allow mags or clips, a size of 6 is a nice size. Anything more and that provides too much of an advantage to those using them.

– Goldeneye – Based off the “Golden Gun” game type, everybody has 1 hit point. In the James Bond Goldeneye video game, the Golden Gun is a one hit kill on a player. So getting hit is an instant elimination for this Nerf version. This game mode is usually on the quick side. You can watch a gameplay video of the Nerf Goldeneye game type below.

Juggernaut

The game rules always change when I play this, but essentially you take a few people, give them things such as shields, the best blasters, or a higher hit count, and have them face off against the rest of the players. Game balance is usually very hard to get right in this game type.

Mini Humans vs. Zombies

A “mini” HvZ game with rules designed in mind to be played in smaller areas, speed up the normal game, and help strengthen the Zombies. In the Mini HvZ games I’ve been in, Zombies have stun timers around 15-30 seconds, with 2 or 3 hits to stun them. The Zombies win by tagging all the Humans, and the Humans win by achieving whatever win conditions are set before. This can be things such as trying to survive until a certain time limit is reached, holding onto a flag or item for a certain amount of time, etc.

– Objectives – If you want to spice things up, you can add objectives that the Humans or Zombies have to accomplish. Seems work best for bigger, outdoor space. In the video clip below, two teams fight over a flag while trying to defend themselves from Zombies.

The Dating Game or Blob Game

The Dating Game, also known as the Blob Game, is a game type that actually started off in the Airsoft community. However, it works solidly in Nerf games as well. For Airsoft rules, 3 or 4 teams often start off in even numbers. If a person is tagged, they must kneel or put their hand up, and they can now be physically tagged by any person from a team. When a person is tagged, they are added to the team of the person who tagged him/her. In the end, the game should have everyone on one team trying to hunt down a few or one person.

Dating Game/Blob Game Variants:

Depending on where you play, the skill level, and the number of people playing, you may want to edit some rules. Rules you can edit include having more or less people on teams, no teams to start off, a timer that must be counted out loud before you tag people to make them join, or having a team win instead of everyone joining the same team. You Can view a gameplay video of a Dating Game variant below.

Rules Used for the Above Video:
– Game starts off as a free for all. If you are shot, take a knee/put your hand up, and count to five outloud.
– When you are tagged after this, you join the team of the person who tagged you. Tagging someone brings them into this new team. There can only be 6 people on a team.
– The goal is to have a team of 6 people standing up while everyone else is sitting down or crouched.

Again, please feel free to leave a comment and let us know about the kind of game types you and your groups like to play. Which ones in particular have had the most success? Which ones do you feel like have great potential to be fun?

If Nerf Fan Sites & Blogs Were NBA Players

Basketball & the NBA was one of my first passions growing up. Now a days I don’t play as much ball and tend to play Nerf more. But I follow the NBA more than ever. As someone who enjoys Nerf and plays/hosts games a decent amount, I often look to other sports to see how they relate to Nerf. After thinking to myself, what Nerf Fan Sites are like NBA players, I came up with this list of 10 popular Nerf sites and how they relate to NBA Players, Teams, or duos.

This list is based on my NBA & Nerf knowledge, each site’s accomplishments & what they do, and my own personal experiences with each person or site. I’ll be drawing parallels and similarities between these things and the basketball.

Continue reading If Nerf Fan Sites & Blogs Were NBA Players

Lancer Tactical Modular Chest Rig (RRV) Write Up Review & Video

Hey Basic Nerf readers, today is a little bit of a different review then usual. I’ll be doing a gear review on an Airsoft item that I’ve been using in my loadout for the past 7 months. Its called the Lancer Tactical Modular Chest Rig. In this review I’ll go over what the rig comes with, goes over a bit of my experiences with it in the 7 months that I’ve used it to far, and debate on whether or not the rig is worth $60. The Lancer Tactical Modular Chest Rig retails for around $60 USD, and comes with an Admin Pouch, a triple rifle magazine pouch, two general purpose pouches, and a hydration carrier.

Feel free to watch the video version of my review if your more a visual person, and less of a reader.

Airsoft or real steel people, if your here from the internet, feel free to read the review. You might learn a thing or two about the rig.
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The Basic Nerf N-Strike Elite Rayven CS-18 Review (Write Up)

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The box art for the Nerf N-Strike Elite Rayven CS-18

Back in late 2011/early 2012, Nerf released the N-Strike Rayven CS-18. After critical acclaim from both stock users and modders a like, it seems like it was an easy decision to bring the popular blaster into the Elite line a year later. The suggested retail price for the Rayven was $29.99 USD, while the suggested price for the Elite Rayven is $34.99 USD, about $5 more. Is this blaster worth the extra money? If I already own and like the Rayven, should I get the Elite one? I’ll answer those questions and more in this review.

If your not familar with the original Rayven and it’s features, check out my review of the original Rayven CS-18 to keep up with this one. I won’t mention to many features about the Elite Rayven, since the old Rayven has the exact same outsides and shell as the Elite one.

While on the outside the Elite Rayven only has a new (but good looking!) paint job, it has has small improvements over the original, which make a big difference in Nerf games. Keep reading to check out my Elite Rayven CS-18 review in full, complete with photos and videos showing it off in action.
Continue reading The Basic Nerf N-Strike Elite Rayven CS-18 Review (Write Up)

Wired.com Nerf articles talks about history & engineering, reveals small details on 2 future Nerf blasters

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Wired.com just published a great article on the history of Nerf, and it also talked about Nerf engineering. However, it also revealed the names and small details on two new Nerf blasters due out next Fall. (2013)

“It can take up to two years to develop a blaster, so right now, even as the members of the Nerf team are amping up for 9/9/12, they’re also working on new blasters for 9/9/13 and 9/9/14.Several models to be introduced next fall are nearly finished—namely the Strife, a semiautomatic pistol, and the Ruff Cut, which is only the third blaster ever that’s capable of shooting two darts at the same time. In the Nerf conference room, Jablonski picks up a supposedly functional prototype of the Ruff Cut made of white epoxy resin: “Let’s see if she works.” He points it straight up and fires a couple of darts into the 30-foot-high rafters. They touch down in another office somewhere. Jablonski calls this “the funnest thing” about his job. “Just randomly shooting. Sometimes you hear a landing. Sometimes you hear a scream.”

So all in all,

Strife – Semiautomatic pistol
Ruff Cutt – Able to fire two darts at once

The “Strife” doesn’t sound like it will need priming nor batteries to be able to fire it. And the “Ruff Cut” sounds like a vintage Nerf blaster name, with an interesting feature. Maybe it’ll be a new Barrel Break of some sort, or will it be a newly designed blaster? We are still a ways off from Fall 2013, but if any other news is out there on this, I’ll be sure to report it to you guys. What do you think of the news, would you buy these blasters based off features alone? Be sure to leave a comment so that we can talk about it.

Wired.com Article here

5 Basic HvZ Tips Camarillo Humans vs. Zombies has Taught Me (Basic Nerf Article)

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The last group of humans headed towards the final Summer 2012 Mission

In my two day long games at Camarillo (Day 3 Summer 2011, Summer 2012) I’ve had fun, made friends, and learned a bit more about Humans vs. Zombies. I’m here to import some of this knowledge to the newer players out there. It’s been about 5 weeks since the Summer 2012 game (July 20) so heres 5 Basic tips, or points of emphasis, that should help you stay alive as a human for as long as possible.

1. Nutrition/Energy are essential for good performance.

A decent breakfast, but it still wasn’t enough.

The above photo is what I ate for breakfast of the Summer 2012 game, and it still wasn’t enough. My usual peanut butter and banana sandwich plus an egg on the side filled me up, but by lunchtime it was gone. The mods ran us around the park while removing our safe zone. I felt very drained and on the hungry side. Always make sure your appropriately fueled for games and missions. Not only will you feel better, but you’ll be more aware, alert, and quicker to respond. I really don’t need to go into the benefits of proper nutrients during exercise and sporting event, since it’s a pretty common thing.

Continue reading 5 Basic HvZ Tips Camarillo Humans vs. Zombies has Taught Me (Basic Nerf Article)

The BlasterPro Pump Action S2500 Basic Nerf Review (Write Up)

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The BlasterPro line is a new line by the creators of Xploder. The big differences between Xploderz and BlasterPro is the more realistic gun look, and finally the usage of triggers! If your not familiar with Xploderz, their line featured the usage of soaking and growing your ammo, and ranges higher then any stock Nerf blaster can hit.

This will be a bit different from my usual Nerf reviews. I’ll be going over blaster features, battle usage, user tips, and price talk. Hit the jump for all this and more! The BlasterPro Pump Action S2500 retails for $29.99 USD. Keep reading for the review.
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A Statistical Analysis of Nerf Blasters and Darts by Shawn O’Neil & Kate Drueen

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Interesting data above, but what does it mean? A collection of data by Shawn O’Neil & Kate Drueen on the new Elite Darts. It’s a good read, supported by their own data, so be sure to check it out.

A Basic Nerf interview with Camarillo 2012 Summer HvZ Game Organizers (Write Up)

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A photo of game organizers Christopher (left) and David (right) role playing for the game.

After I attended Day 3 of the Summer 2011 game, I was instantly hooked on HvZ. If you followed my preparation towards the game then I’m sure you’ve liked the content I posted so far. I’ve had the a great opportunity interview the game organizers for the Camarillo Summer 2012 HvZ game, David and Christopher.

Tell us a little bit about who your are.
David – My name is David. I have also lived in Camarillo my entire life. Chris has been one of my closest friends for as long as I could remember. I think that’s one of the things that makes us such a good team. I just got my Associates in Business and am currently working for a Bachelors at CSUCI. I’m a huge nerd and proud of it!
Christopher – My name is Christopher, I’ve lived In Camarillo my entire life and with the exception of five of those years I have been best friends with my Co-leader David Casas. I am a history major with an emphasis in Religion at CSUCI and I hope to get my Teaching credentials within the next two years. I love singing and playing video games.

Can you tell us a bit on how Camarillo HvZ was started?
David
– Our friends Mike and John started it in 2008. It was a small but crazy game that laid down the foundation to further games. We didn’t really have boundaries, and me and Chris were one of the last survivors 7 hours into the game. Ever since then, we have had someone from our group of friends host the game while the rest of the group would help mod. We started doing it annually, then went to biannually when people demanded more.
Christopher – HvZ was originally started in Camarillo by one of our good Friends Mike Groom and John Halter. That was back in the winter of 08 I believe and I am proud to say that David and I were able to survive right up until the end of the day….when the five remaining humans got stuck in a bathroom. I don’t think anyone realized back then just how big of an event this would become.

Continue reading A Basic Nerf interview with Camarillo 2012 Summer HvZ Game Organizers (Write Up)

SG Nerf reveals Direct Plunger system in Nerf N-Strike Elite Rampage

Well, it looks like the Nerf mod fan’s wishes have been answered!Just like the LongsShot and Stampede, it appears that the new N-Strike Elite line will have direct plungered blasters. Direct Plunger system blasters get more ranges then reverse plunger blasters. It looks like the Elite line will be here to stay. Go here for more photos.


A comparison photo, with the Longshot above and Rampage below.